Naval actio ncan you loose your ships8/26/2023 The y-axis is now the fraction of the ship's maximum speed that can be reached sailing at the corresponding point on the x-axis. ![]() The x-axis is the point relative the wind, so 0 is sailing directly into the wind and 180 is with the wind directly in your back. This is the speed profile of the Cerberus instead plotted in such a graph. Graph of the Sailing Profile of the CerberusĪnother way of representing the speed of representing the speed of a ship is by plotting it as a graph instead of on a circle as above. As you can see, she is fastest when sailing on a broad reach while she struggles sailing on any point abaft a beam reach. The Cerberus is a three-masted square-rigged ship. Here on the left is an example that of the Cerberus light frigate. The value between 0 and 1 where the line is plotted is the fraction of the maximum speed reachable by the ship at that point. The points on the perimeter of the circle are the same points relative the wind as in the illustration above. at 90 or 135 degrees to the wind.īy measuring the speed at which a ship sails at all the different points and by expressing this value as a fraction of the ship's maximum speed, a sailing profile can be created - an illustration of where the ship is fastest relative the wind. Square-rigged vessels (the ones with square mainsails), usually two or three masted and usually the larger vessels, are fastest when sailing either on a beam reach or on a broad reach, i.e. 180 is when the wind is directly behind the ship, and the other numbers are everything in between.įore-and-aft rigged vessels (the ones with triangular mainsails), usually with one or two masts and usually the smaller vessels, are typically fastest when sailing either close-hauled or on a beam reach, i.e. 0 at the top of the circle is where the wind is coming from and is when a ship is sailing straight into the wind (usually not a good idea). To the right is an illustration off a semi-circle representing the major points at which a ship can sail relative the wind. The sailing capabilties of the ships of Naval Action can be expressed through a sailing profile displaying their relative speeds when sailing on different points of the wind. For a guide on the actual default speed value for ships, see Ship Speeds. And other problem with development choices and leght has created a low playerbase and the mixed steam review.Note that this guide discusses the sailing capabilities of ships in terms of their speeds at different points relative their own maximum speed. Maybe just in the events, it was fun, but the game had always problem with random ganking and people that sunk you just to have a kill. ![]() So don't expect fast gameplay, because the game it's totally not meant to be fast.īut pvp is ♥♥♥♥, i never liked it. This happen because the navigation time in the game are long. Combat mechanics are pretty awesome, and pretty hardcore too.īut before buy, think about how much time you want invest on it, because the game takes a lot of time, and put you in idle for a very long time. Is still not finished.ītw, pve is totally affordable, and if you don't mind about the grind, and like trading, sure there is place for you. I know that they are developing another game, but i think that they are still updating this. But if your ship is capped, it's immediatly lost.ģ)Not, each ship that is part of dlcs is treated has a redeemable, and you can claim a new one each 24 h.Ĥ)The game have a big focus problem, and actually it's "grindy" and not full polished. Before the recent major updates, the old sistem worked like this, dunno now. ![]() Own outpost on port, yes, sure, and you can create your economy with buildings and productions and make money from that, with and without player influence, but surely, if you sell stuff to player, it's good.Ģ)Actually i don't know because i've returned now, but the game had just one idea: your ship is not immortal. 1)Own ports, no, they are faction limited.
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